![]() ![]() ![]() If the base, in-game mechanics bore you (as they basically did me after a disappointingly small number of hours) then some sort of meta-game is the only hope to keep DRG interesting. The game is still highly lacking in any sort of meta-engagement. OCs are largely underwhelming, and grinding for them is boring.Įven all the minerals and gold are just abstracted into numbers and put into my "account". Verbose vote: I support the OP's idea in general terms, although the implementation details are of course what separate fun loot systems from lame ones.īut DRG has always had a big problem in that the rewards don't match the "risks". ![]()
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